In the recent Codeforces Round 976 (Div. 2) and Divide By Zero 9.0 contest, I submitted my solution for 2020B - Brightness Begins in C++ 23. There, I got the wrong answer on G++ 23, but after the contest, I solved it by changing the language to G++ 17, and it got accepted. So what was the problem? Should I be using G++ 17 or G++ 23? What should be considered when using the built-in sqrt() function? Like precision, etc.. G++ 17 solution 283662762 G++ 23 solution 283597439
Auto comment: topic has been updated by Dark_Knight_3 (previous revision, new revision, compare).
Auto comment: topic has been updated by Dark_Knight_3 (previous revision, new revision, compare).
You should be using either sqrtl or binary search.
But the same code that got WA on 8 with G++ 23 got accepted with G++ 17. In that code, sqrt() worked. I was having this confusion.
The sqrt function works using floating points. So maybe precision error varies among compilers.
Ok, I will read about this. Thanks.
The same thing happened to me too XD
(╥﹏╥)
sqrt() uses floating point, so its not "reliable". Use floating point in CP as less as you can. Use binary search.
Yes, I will use binary search from now on.Thank you
Actually when you need precise answer for large inputs always go for sqrtl instead of sqrt because sqrt returns a floating interger where as sqrtl returns value in double which has more accuracy than float so using sqrtl is always a better choice irrespective of compiler(But compilers do make significant difference in TC)..Hope this helps
Yes, Thankyou.
I made a blog about why not to use C++ 17 Here
If some problems work only in C++ 20 / C++ 23 and some other Problems work only in C++ 17, we need a fix for this problem.
Ok, I will read the blog.
I doubt that you've calculated the complexity of that solution. I can force your solution to do about sqrt(N) operations per test case, multiply that by the number of cases and it's not as small as you think.
Bro, the 2 solutions are the exactly same except for one being C++ 17 and the other one being C++ 20.
Let's say that I didn't calculate the time complexity.
But still, the other one is accepted.
Let's quote the blog: "I calculated the time complexity and it is way smaller than the time limit."
No you didn't.
Some differences of runtime are to be expected. There's some weird behavior of some C++ version that happens when you read something using cin and do some operations inbetween, I'm not sure exactly how.
Still for most problems that you'll find out there if you have a good solution that won't matter.
Are you discussing this solution .
Maybe the complexity is taken down by adding sqrt(k) in the first time of answer as it is necessary to be added, and then n++ would work as there would be a lot of difference between the next two consecutive perfect square numbers when we go for large values.
No, open his blog. It's some other problem.
Ok.
I usually write a custom function to fix this and it works all the time ¯_(ツ)_/¯
The custom function that you use is using binary search or something else.
nah, I still use sqrt(x) but I've solved the precision error by integer multiplication.
Ok, I understood it by reading one of your solutions. It is a good method. Thankyou(ෆ˙ᵕ˙ෆ)♡.I will also use this.
https://codeforces.net/contest/2020/submission/283800077 this is wa
https://codeforces.net/contest/2020/submission/283666517 this is ac
i dont know why
https://codeforces.net/blog/entry/134539 In this blog, they had talked about this if I remove these three lines from your code, it is AC // #pragma GCC optimize("Ofast") // #pragma GCC optimize ("unroll-loops") // #pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native") But I don't know the reason.