Can QTREE be solved using centroid decomposition. I solved QTREE5 using the method, but I am struggling to solve QTREE using the method. Problem
# | User | Rating |
---|---|---|
1 | tourist | 3856 |
2 | jiangly | 3747 |
3 | orzdevinwang | 3706 |
4 | jqdai0815 | 3682 |
5 | ksun48 | 3591 |
6 | gamegame | 3477 |
7 | Benq | 3468 |
8 | Radewoosh | 3462 |
9 | ecnerwala | 3451 |
10 | heuristica | 3431 |
# | User | Contrib. |
---|---|---|
1 | cry | 167 |
2 | -is-this-fft- | 162 |
3 | Dominater069 | 160 |
4 | Um_nik | 158 |
4 | atcoder_official | 158 |
6 | Qingyu | 156 |
7 | djm03178 | 152 |
7 | adamant | 152 |
9 | luogu_official | 151 |
10 | awoo | 147 |
Can QTREE be solved using centroid decomposition. I solved QTREE5 using the method, but I am struggling to solve QTREE using the method. Problem
Name |
---|
I see two solution ideas: 1) HLD + segment tree. 2) Link-Cut Tree (almost no extra code)
I don't think centroid decomposition is a good approach here due to the updates required. Although there may be a solution using centroid decomposition trees but that solution doesn't seem as obvious to me.
Thanks, but I just wanted to practice the technique. I don't know if this means that all QTREEs can be solved using centroid decomposition or it just involves distances on trees.