I have now bumped into several geometry problems that require clockwise 2D point sorting relative to a specific center, here is an example. The key to solving this task is to implement a comparator function, with this header:
bool operator<(const Point &a, const Point &b);
The function should return true iff Point a goes before Point b in counter-clockwise order (with a defined center-point). If we correctly implement this function, we can do countless things, such as sorting points, handling sets and maps of points, applying binary search, etc.
I have researched and found out there is not really a simple, short, easy-to-remember implementation for this function out there. That's why I decided to share mine in this blog.
First of all, you obviously need a Point template. If you aren't familiar with this, read this blog.
I only included dot product and z-coordinate of cross product, since that's the only two functions we will be needing.
struct Point{
ll x, y;
Point(){}
Point(ll x, ll y): x(x), y(y){}
};
ll operator%(const Point &a, const Point &b){//z-coordinate of cross product
return a.x * b.y - a.y * b.x;
}
ll operator*(const Point &a, const Point &b){//dot product
return a.x * b.x + a.y * b.y;
These functions are basic in geometry. Now, without loss of generality, suppose our center is the origin (0, 0) (if not, just make points relative to your center). We also need a starting reference, since points could be all around the center. Let's call this point u, and suppose it's value is (0, 1) (again, without loss of generality).
This is what you need:
const Point u(0, 1);
bool A(const Point &p){
return u % p > 0 || (u % p == 0 && u * p > 0);
}
bool operator<(const Point &a, const Point &b){
return (A(a) == A(b) && a % b > 0) || (A(a) && !A(b));
}
That's it. Those two one-liners will work correctly for any two points different than the origin.
Hope it was helpful. Happy coding!