I understood AVL tree algorithm but I can't implement it. Please help me!
№ | Пользователь | Рейтинг |
---|---|---|
1 | tourist | 3993 |
2 | jiangly | 3743 |
3 | orzdevinwang | 3707 |
4 | Radewoosh | 3627 |
5 | jqdai0815 | 3620 |
6 | Benq | 3564 |
7 | Kevin114514 | 3443 |
8 | ksun48 | 3434 |
9 | Rewinding | 3397 |
10 | Um_nik | 3396 |
Страны | Города | Организации | Всё → |
№ | Пользователь | Вклад |
---|---|---|
1 | cry | 167 |
2 | Um_nik | 163 |
3 | maomao90 | 162 |
3 | atcoder_official | 162 |
5 | adamant | 159 |
6 | -is-this-fft- | 158 |
7 | awoo | 156 |
8 | TheScrasse | 154 |
9 | Dominater069 | 153 |
10 | nor | 152 |
Название |
---|
Nobody uses AVL tree in the contest. Please google: Splay, Treap and SBT, and I recommend the last two.
I'd recommend just Treap if you don't use pascal
What's the full form of SBT?
SBT (or Size-Balanced Tree) was reinvented in late 2006, and published in the 2007 China IOI Camp.
It was said to be an extremely-efficient balanced BST that supports common BST operations and is easy to implement.
Here's a link for reference
I have only just heard about it a while ago though. Never really did look into it.
Update: SBT was reinvented. A paper dating back to 1993
Who said anything about a contest?
Here you can find an implementation of AVL tree i hope it's useful
Thanks everybody!
http://shygypsy.com/tools/bst.cpp