(It's a translated version of my blog at https://peehs-moorhsum.blog.uoj.ac/blog/6384. )
Finding a Hamiltonian path in a directed graph is a well-known NP problem.
However, about a year ago, I came up with the following heuristic algorithm which has GREAT performance on random graphs(by first generating a hamiltonian path, adding random edges, then randomly permuting indices) and many CP problems.
Here is the idea of the algorithm:
We maintain a subset $$$S$$$ of edges, ensuring there's no cycle and each vertex has in-degree and out-degree at most 1. Whenever $$$|S|$$$ reaches $$$n-1$$$, we find a hamiltonian path.
We start with $$$S$$$ empty. Each time we pick a random edge $$$e \notin S$$$. If we can add $$$e$$$ to $$$S$$$ without violating any rule, we simply add it to $$$S$$$. Otherwise, if $$$e$$$ won't create a cycle and violate with exactly one edge e', we replace e' with $$$e$$$ with 50% probability. Repeat until $$$|S|$$$ reaches $$$n-1$$$.
We can use LCT to check cycles. Here's my code, which takes less than 1 second on most random graphs with $$$|V|=100000, |E|=500000$$$:
namespace hamil {
template <typename T> bool chkmax(T &x,T y){return x<y?x=y,true:false;}
template <typename T> bool chkmin(T &x,T y){return x>y?x=y,true:false;}
#define vi vector<int>
#define pb push_back
#define mp make_pair
#define pi pair<int, int>
#define fi first
#define se second
#define ll long long
namespace LCT {
vector<vi> ch;
vi fa, rev;
void init(int n) {
ch.resize(n + 1);
fa.resize(n + 1);
rev.resize(n + 1);
for (int i = 0; i <= n; i++)
ch[i].resize(2),
ch[i][0] = ch[i][1] = fa[i] = rev[i] = 0;
}
bool isr(int a)
{
return !(ch[fa[a]][0] == a || ch[fa[a]][1] == a);
}
void pushdown(int a)
{
if(rev[a])
{
rev[ch[a][0]] ^= 1, rev[ch[a][1]] ^= 1;
swap(ch[a][0], ch[a][1]);
rev[a] = 0;
}
}
void push(int a)
{
if(!isr(a)) push(fa[a]);
pushdown(a);
}
void rotate(int a)
{
int f = fa[a], gf = fa[f];
int tp = ch[f][1] == a;
int son = ch[a][tp ^ 1];
if(!isr(f))
ch[gf][ch[gf][1] == f] = a;
fa[a] = gf;
ch[f][tp] = son;
if(son) fa[son] = f;
ch[a][tp ^ 1] = f, fa[f] = a;
}
void splay(int a)
{
push(a);
while(!isr(a))
{
int f = fa[a], gf = fa[f];
if(isr(f)) rotate(a);
else
{
int t1 = ch[gf][1] == f, t2 = ch[f][1] == a;
if(t1 == t2) rotate(f), rotate(a);
else rotate(a), rotate(a);
}
}
}
void access(int a)
{
int pr = a;
splay(a);
ch[a][1] = 0;
while(1)
{
if(!fa[a]) break;
int u = fa[a];
splay(u);
ch[u][1] = a;
a = u;
}
splay(pr);
}
void makeroot(int a)
{
access(a);
rev[a] ^= 1;
}
void link(int a, int b)
{
makeroot(a);
fa[a] = b;
}
void cut(int a, int b)
{
makeroot(a);
access(b);
fa[a] = 0, ch[b][0] = 0;
}
int fdr(int a)
{
access(a);
while(1)
{
pushdown(a);
if (ch[a][0]) a = ch[a][0];
else {
splay(a);
return a;
}
}
}
}
vi out, in;
vi work(int n, vector<pi> eg, ll mx_ch = -1) {
// mx_ch : max number of adding/replacing default is (n + 100) * (n + 50)
// n : number of vertices. 1-indexed.
// eg: vector<pair<int, int> > storing all the edges.
// return a vector<int> consists of all indices of vertices on the path. return empty list if failed to find one.
out.resize(n + 1), in.resize(n + 1);
LCT::init(n);
for (int i = 0; i <= n; i++) in[i] = out[i] = 0;
if (mx_ch == -1) mx_ch = 1ll * (n + 100) * (n + 50); //default
vector<vi> from(n + 1), to(n + 1);
for (auto v : eg)
from[v.fi].pb(v.se),
to[v.se].pb(v.fi);
unordered_set<int> canin, canout;
for (int i = 1; i <= n; i++)
canin.insert(i),
canout.insert(i);
mt19937 x(time(0));
int tot = 0;
while (mx_ch >= 0) {
// cout << tot << ' ' << mx_ch << endl;
vector<pi> eg;
for (auto v : canout)
for (auto s : from[v])
if (in[s] == 0) {
assert(canin.count(s));
continue;
}
else eg.pb(mp(v, s));
for (auto v : canin)
for (auto s : to[v])
eg.pb(mp(s, v));
shuffle(eg.begin(), eg.end(), x);
if (eg.size() == 0) break;
for (auto v : eg) {
mx_ch--;
if (in[v.se] && out[v.fi]) continue;
if (LCT::fdr(v.fi) == LCT::fdr(v.se)) continue;
if (in[v.se] || out[v.fi])
if (x() & 1) continue;
if (!in[v.se] && !out[v.fi])
tot++;
if (in[v.se]) {
LCT::cut(in[v.se], v.se);
canin.insert(v.se);
canout.insert(in[v.se]);
out[in[v.se]] = 0;
in[v.se] = 0;
}
if (out[v.fi]) {
LCT::cut(v.fi, out[v.fi]);
canin.insert(out[v.fi]);
canout.insert(v.fi);
in[out[v.fi]] = 0;
out[v.fi] = 0;
}
LCT::link(v.fi, v.se);
canin.erase(v.se);
canout.erase(v.fi);
in[v.se] = v.fi;
out[v.fi] = v.se;
}
if (tot == n - 1) {
vi cur;
for (int i = 1; i <= n; i++)
if (!in[i]) {
int pl = i;
while (pl) {
cur.pb(pl),
pl = out[pl];
}
break;
}
return cur;
}
}
//failed to find a path
return vi();
}
}
Note that if the start vertex $$$S$$$ and/or end vertex $$$T$$$ of the path is given, we simply create two new vertices $$$A, B$$$ and add edges from $$$A$$$ to $$$S$$$, from $$$T$$$ to $$$B$$$. Any Hamiltonian path in the new graph automatically has $$$A\to S$$$ as the first edge and $$$T\to B$$$ as the last edge. If we want to find a Hamiltonian cycle, we simply enumerate an edge, then convert the problem to finding a path given start/end vertices. For bidirectional case, we can simply add each edge twice.