daftcoder's blog

By daftcoder, 15 years ago, translation, In English

The subject is old as the World. As the World of sports programming.

What algorithms should be known to the person (command) to have possibility to solve the most of problems?

I wish to hear Your opinions. 

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15 years ago, # |
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Several years ago I saw very competent list. It was PDF in Russian - list with many items. But I don't remember where I saw it :(
  • 15 years ago, # ^ |
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    So, why we can't create such list?
    • 15 years ago, # ^ |
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      Good idea. Begin the work in your topic and add items in it from the comments. It will be really interesting. You can try from e-maxx, organize the list as multilevel by topics.
      • 14 years ago, # ^ |
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        can you put a link to "Tutorial", then you put some topics, every members can edit the text in those topics :). I think this way is more effective and efficient, users also don't have too much burden :)
    • 14 years ago, # ^ |
        Vote: I like it +6 Vote: I do not like it
      Something that I had lying around. Might need a lot of editing and changes. But would be a good starting point to create such a list. This one was for the IOI btw.

    • Introduction
      • Intro to the IOI
      • Ad hoc problems
      • The order of time of an algorithm
      • Basic sorting and searching
        • Linear search
        • Bubble sort
        • Selection sort
        • Insertion sort
        • Address sort
        • Why bubble sort is less efficient that the selection/insertion sort
    • Recursion
      • Generating permutations and combinations
      • Divide and conquer
        • Application of divide and conquer to:
          • Binary search
          • Mergesort
          • Quicksort
          • Traveling salesman problem
        • Why (simple) divide and conquer can sometimes yield inefficient solutions
      • Techniques for improving the efficiency of a recursive search
        • Iterative deepening
        • Branch and bound
    • Graphs
      • Explicit graphs
      • Implicit graphs
      • DFS
        • Finding a path thorough a graph using DFS
        • Finding all sub-graphs of a graph using DFS
        • Optimizing a DFS (for weighted graphs)
      • BFS
        • Finding a path through a graph using BFS
        • Finding the shortest path through an unweighted graph
      • Search space and Implicit graphs
        • The concept of search space
        • How to represent search space
        • Why it is usually takes too much space to represent implicit graphs using conventional representations (ex: adj. matrices)
    • Dynamic programming
      • The reasoning behind DP
        • Breaking down a recursive problem
        • Graph of solutions and sub-solutions
        • Exponential number of paths but linear number of nodes
        • Independence of sub-solutions
        • Storage to avoid recomputation
      • Recognition of search space
        • The fact that the search space is effectively an implicit graph
        • Mechanical method to recognize the search space
      • Evaluation of search space
        • Visualization of traversal of search space
        • Recursive evaluation (e.g. a memory function)
        • Iterative evaluation (e.g. true dynamic programming
    • Finding the shortest paths
      • Dijkstra's algorithm
        • Theory behind Dijkstra's algorithm
        • O(N 2) implementation
        • Adaptability of Dijkstra's algorithm
      • Floyd's algorithm
        • Theory behind Floyd's algorithm
        • O(N 3) implementation
        • Adaptability of Floyd's algorithm
        • Using Floyd's algorithm to find a minimum cost cycle of minimum length
      • Floyd vs. Dijkstra
        • Pros and cons of each algorithm
    • Complete paths
      • Eulerian paths
        • Identifying an Eulerian graph
        • Finding a Eulerian path
          • Recursive method
          • Iterative method
    • Network flow
      • Visualization
      • FF maxflow method
        • Explanation of the FF method
        • Edmonds-Karp implementation of the FF method
      • Adaptability of the FF method
        • Finding the maximal matching using the FF method
        • Finding the minimal cutset using the FF method
        • Maximal disjoint paths using the FF method
    • Disconnecting graphs
      • Disconnecting via edges
        • Finding bridges
        • Eliminating all bridges in a graph by adding as few edges as possible (can be done in Polynomial time)
      • Disconnecting via nodes
        • Finding articulation points
        • Eliminating all articulation points in a graph by adding as few edges as possible (is NP-Complete)
      • Biconnectivity of graphs
        • Finding the biconnected components of graphs
        • How the collapsible set structure is used to yield an amortized time complexity of O(N lg N)
      • Mincut type disconnection
    • Minimum cost spanning trees
      • MCST theorem
      • Prim's algorithm
        • How Prim's algorithm makes use of the MCST theorem
        • Prim's innovative data structure to keep track of the nodes to be added to the MCST
        • O(N 2) implementation of Prim's algorithm
      • Kruskal's algorithm
        • How Kruskal's algorithm makes use of the MCST theorem
        • The collapsible set structure used in Kruskal's algorithm
        • O(E lg E) implementation of Kruskal's algorithm
      • Adaptability of Kruskal's and Prim's algorithms
        • The fact that it is more or less impossible to introduce new constraints to these algorithms without breaking them.
      • Kruskal vs. Prim
        • Pros and cons of each algorithm