Hi everyone, ↵
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I made a chess engine using an alpha-beta pruning / negamax algorithm along with a transposition table to optimise the pre-calculation of moves in a game tree.↵
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please have a look and let me know how can i improve this chess engine and optimise its recursive calls(depth) to manage latency.↵
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GitHub : https://github.com/EuclidStellar/Sepentia-ChessEngine ( if you find it good please do star it )↵
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also if you are interested to know how i made this here's a medium article I wrote on it :https://medium.com/@euclidstellar_57634/creating-a-chess-engine-sepentia-835a86aa25da
↵
I made a chess engine using an alpha-beta pruning / negamax algorithm along with a transposition table to optimise the pre-calculation of moves in a game tree.↵
↵
please have a look and let me know how can i improve this chess engine and optimise its recursive calls(depth) to manage latency.↵
↵
GitHub : https://github.com/EuclidStellar/Sepentia-ChessEngine ( if you find it good please do star it )↵
↵
also if you are interested to know how i made this here's a medium article I wrote on it :https://medium.com/@euclidstellar_57634/creating-a-chess-engine-sepentia-835a86aa25da