Hi everyone,
I made a chess engine using an alpha-beta pruning / negamax algorithm along with a transposition table to optimise the pre-calculation of moves in a game tree.
please have a look and let me know how can i improve this chess engine and optimise its recursive calls(depth) to manage latency.
GitHub : https://github.com/EuclidStellar/Sepentia-ChessEngine ( if you find it good please do star it )
also if you are interested to know how i made this here's a medium article I wrote on it :https://medium.com/@euclidstellar_57634/creating-a-chess-engine-sepentia-835a86aa25da