How much map STL in C++ leads to MLE?
Difference between en1 and en2, changed 6 character(s)
Today I used two maps like that ↵


`map<pair<char,int>,int>mp1;↵

map<pair<char,int>,int>mp2;
`↵




It leaded to MLE-Memory Limit exceeded.↵



I guess some solutions with like this below got accepted-↵


map<int,vector<int>>mp1↵

map<int,vector<int>>mp2;↵



Then a question comes to my mind is there some anticpated benchmarks for using maps.How less complex it should be to avoid MLE?Is there some suggestions?

History

 
 
 
 
Revisions
 
 
  Rev. Lang. By When Δ Comment
en4 English I_lOVE_ROMAN 2024-07-26 21:51:07 22
en3 English I_lOVE_ROMAN 2024-07-26 21:50:26 22
en2 English I_lOVE_ROMAN 2024-07-26 21:49:24 6
en1 English I_lOVE_ROMAN 2024-07-26 21:46:29 463 Initial revision (published)