How to take advantage of Equal execution time per instruction — one clock cycle

Revision en3, by Marine7, 2018-02-24 19:38:42

Hello Codeforces, I'd like to open a discussion about the title.

A judge has a special testing environment, which assumes equal execution time of every instruction (one clock cycle each).

Could you (specifically in C++) take somehow advantage of this testing system property, and write your programs in a style, which generally uses more costly instructions, but fewer of them, as to make it faster in this environment?

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  Rev. Lang. By When Δ Comment
en6 English Marine7 2018-02-28 22:45:59 124
en5 English Marine7 2018-02-28 22:43:29 1 Tiny change: 'vironment? ' -> 'vironment?'
en4 English Marine7 2018-02-25 15:41:08 127
en3 English Marine7 2018-02-24 19:38:42 1 Tiny change: 'vironment?' -> 'vironment? '
en2 English Marine7 2018-02-24 19:37:20 79
en1 English Marine7 2017-09-25 19:37:27 583 Initial revision (published)