Pepe.Chess's blog

By Pepe.Chess, history, 8 years ago, In English

Hello

I believe that solving geometry problems makes a big challenge for a lot of people in competitive programming and I am one of them

I have been wondering if someone could share a book which is kind of good to master the basics ... (vector algebra , 2d geometry lines and points and stuff , polygons ... etc)

I don't know why searching for a geometry guide was really hard and I couldn't come up with a good book (most of them are really advanced)

Can somebody share the name of a nice book?

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8 years ago, # |
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Since you are looking a book from the programming perspective I would suggest you look at Computational Geometry in C.

Also, you can read chapter 7 of CP 3.

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    8 years ago, # ^ |
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    Is there any free copy of CP2 or CP3 in internet? I don't have such much money to buy it.

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      8 years ago, # ^ |
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        8 years ago, # ^ |
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        is it possible to find online first and second parts of this book?

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          8 years ago, # ^ |
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            8 years ago, # ^ |
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            unfortunately, second part can not be downloaded, do you know place where I can download it?

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8 years ago, # |
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You can check this webpage: http://geomalgorithms.com/