Invitation to IPSC 2016

Revision en9, by Xellos, 2016-06-18 19:42:39

There has been talk about this already, but in case anyone missed it:

The 2016 edition of Internet Problem Solving Contest is going to take place today (starting time).

It's a 5-hour contest for teams of up to 3 people, but there's also an individual division, so feel free to participate even if you can't find yourself a team at this point.

There's going to be an ACM-like number of problems (12+), ranging from classic algorithmic problems to quite unusual ones. Most problems have an easy subproblem worth 1 point and a hard one worth 2 points (think CodeJam); ties are broken using ACM rules (sum of times).

The practice session is over. The contest is over!

Read the rules or my previous blogposts about this for more info.

Belated, yet necessary warning!

Since this is a 5-hour contest where you can execute codes locally, some inputs will be YUGE (gigabytes). Accordingly, they will have fairly high system requirements. Get a good computer. While the official solutions quite comfortably run on my mediocre laptop, if you write something too inefficient, you can encounter a nasty surprise, e.g. frozen system. It happened to me last year.

If an input is big, you won't have to download it; instead, there will be a generator (typically a Python script, meaning they aren't very fast). It's usually a good idea to run all generators as early as possible — as long as it doesn't slow down your computer too much, you can avoid a situation where you can't submit a problem because the contest ended before your generator.

Actually, you should just try to read as many problems as possible and determine your strategy after you can guess your chances well enough.

Some quick stats

11145 submissions
5370 successful submissions (48% success rate)
797 active teams out of 1376 (58% did not give up before even trying)
773 teams with positive score (97% of active teams)
12/13 problems solved by someone
maximum number of fully solved problems: 10/13
lowest non-zero success rate: D (D2: 20%)
highest success rate: C,F (C2,F2: 85%)

highest success rate (easy subproblems): G1 (85%)
lowest success rate (easy subproblems): J1,M1 (25%)

hard problems (<50 teams solved) sorted by difficulty:
E: 0/13
M: 2/10
J: 4/17
H: 11/17
B: 11/18
L: 16/46
K: 40/107
Tags ipsc, ipsc2016

History

 
 
 
 
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  Rev. Lang. By When Δ Comment
en9 English Xellos 2016-06-18 19:42:39 647 Tiny change: 'ss rate)\n~~~~~\n\' -
en8 English Xellos 2016-06-18 14:04:53 32
en7 English Xellos 2016-06-18 13:40:43 185
en6 English Xellos 2016-06-18 05:52:00 940
en5 English Xellos 2016-06-18 01:53:05 9 Tiny change: 'place **tomorrow** [(start' -> 'place **today** [(start'
en4 English Xellos 2016-06-17 20:09:18 139
en3 English Xellos 2016-06-17 17:36:09 9 Tiny change: 're info.\n<br></br>' -> 're info.\n'
en2 English Xellos 2016-06-17 14:30:40 11 Tiny change: 'more info.' -> 'more info.\n<br></br>'
en1 English Xellos 2016-06-17 10:52:43 1201 Initial revision (published)