I recently implemented Treap, one of various kinds of binary search trees (BSTs), on Rust. It is a balanced BST, which means that it ensures that tree depth is always $O(\log(n))$ where $n =$ (the number of items in a tree). That is achieved by using randomisation. (For more details see <a href="https://en.wikipedia.org/wiki/Treap">Treap — Wikipedia</a>.)↵
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Experiments↵
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Here are results of some experiments:↵
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(1) Insertion of 10000 elements in the ascending order:<br>↵
http://ideone.com/tSrw7u <br>↵
It took 11.7 seconds to insert 30000 elements in the ascending order, and it got Time Limit Exceeded (>15.0sec) when the number of elements is >100000. You'll see that the depth of the treap increases in logarithmic speed.↵
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(2) Insertion of 10000 elements in a random order: <br>↵
http://ideone.com/yxVe6d <br>↵
It took 11.8 seconds to insert 30000 elements in a random order. Like (1), the depth of the treap increases in logarithmic speed, too.↵
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Here is a graph that indicates how the depth of the treap grows as the number of elements increases.↵
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/predownloaded/26/3a/263af7e258cf37bd48902f027e4e1f38b016b7d0a5/1c/a51c479dd2e7492acf685532dd97f6624bd7b961.png↵
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Conclusion↵
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We have a balanced BST, whose depth is bounded by $O(\log(\mathrm{size}))$ !<br>↵
Unfortunately, a solution ([submission:25637342]) to [problem:785E] that uses this treap, which should work in $O(n\log(n) + q(\log(n))^2)$-time, got the Time limit exceeded verdict. That seems because of its heavy constant factor, but I'm not sure.↵
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References↵
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The code I used in these experiments is avaliable at: https://github.com/koba-e964/contest/blob/906fcb07057b72496407b3c6e6a422e48e60dc6f/comm/Treap.rs<br>↵
http://ideone.com/tSrw7u <br>↵
http://ideone.com/yxVe6d <br>↵
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This implementation of treap largely depends on the slide (https://www.slideshare.net/iwiwi/2-12188757, written in Japanese) by [user:iwiwi,2017-04-24].↵
This implementation of treap is verified by http://arc061.contest.atcoder.jp/submissions/1172709 (AtCoder ARC 061 D, problem statement is avaliable at http://arc061.contest.atcoder.jp/tasks/arc061_b ).↵
↵
Experiments↵
------------------↵
Here are results of some experiments:↵
↵
(1) Insertion of 10000 elements in the ascending order:<br>↵
http://ideone.com/tSrw7u <br>↵
It took 11.7 seconds to insert 30000 elements in the ascending order, and it got Time Limit Exceeded (>15.0sec) when the number of elements is >100000. You'll see that the depth of the treap increases in logarithmic speed.↵
↵
(2) Insertion of 10000 elements in a random order: <br>↵
http://ideone.com/yxVe6d <br>↵
It took 11.8 seconds to insert 30000 elements in a random order. Like (1), the depth of the treap increases in logarithmic speed, too.↵
↵
↵
Here is a graph that indicates how the depth of the treap grows as the number of elements increases.↵
↵
/predownloaded/
↵
Conclusion↵
------------------↵
We have a balanced BST, whose depth is bounded by $O(\log(\mathrm{size}))$ !<br>↵
Unfortunately, a solution ([submission:25637342]) to [problem:785E] that uses this treap, which should work in $O(n\log(n) + q(\log(n))^2)$-time, got the Time limit exceeded verdict. That seems because of its heavy constant factor, but I'm not sure.↵
↵
References↵
------------------↵
The code I used in these experiments is avaliable at: https://github.com/koba-e964/contest/blob/906fcb07057b72496407b3c6e6a422e48e60dc6f/comm/Treap.rs<br>↵
http://ideone.com/tSrw7u <br>↵
http://ideone.com/yxVe6d <br>↵
↵
This implementation of treap largely depends on the slide (https://www.slideshare.net/iwiwi/2-12188757, written in Japanese) by [user:iwiwi,2017-04-24].↵
This implementation of treap is verified by http://arc061.contest.atcoder.jp/submissions/1172709 (AtCoder ARC 061 D, problem statement is avaliable at http://arc061.contest.atcoder.jp/tasks/arc061_b ).↵