This blog post outlines the design of a very general data structure for associative range queries, in the Rust programming language.
In the "real world", self-balancing binary search trees can be augmented to handle a variety of range queries. However, for contest problems, statically allocated variants are much easier to code and usually suffice. The contest community has come to know these data structures as segments trees. Here, I will generalize most segment trees that you can find in the wild into one polymorphic data structure, that can easily be copy-pasted during online competitions. I will call it an ARQ tree. ARQ is pronounced "arc", which has a similar meaning to "segment", but also stands for "Associative Range Query". It supports highly customizable range queries, the main requirement being that the aggregation operation must be associative.
Associativity and Semigroups
We begin with an array $$$a_0, a_1, a_2, \ldots, a_{n-1}$$$. Each $$$a_i$$$ belongs to a semigroup $$$(S, +)$$$, where + stands for any associative binary operation on $$$S$$$. In formal notation:
Associative Law: $$$+: S \times X \rightarrow S$$$ satisfies $$$(a + b) + c = a + (b + c)$$$ for all $$$a, b, c \in S$$$.
Because + is associative, we can drop the parentheses and talk about range aggregates of the form $$$a_l + a_{l+1} + \ldots + a_r$$$.
The ARQ Problem
In the Associative Range Query problem, we wish to support two types of queries:
Given bounds $$$l$$$ and $$$r$$$, compute the aggregate $$$a_l + a_{l+1} + \ldots + a_r$$$.
Given bounds $$$l$$$ and $$$r$$$, and a function $$$f: S \rightarrow S$$$, replace $$$a_i$$$ with $$$f(a_i)$$$ for all $$$l \le i \le r$$$.
In typical instances where computing $$$a + b$$$ or $$$f(a)$$$ take $$$O(1)$$$ time, we wish to support each query in $$$O(\log n)$$$ time.
Identity and Monoids
Perhaps you've heard of range queries over a monoid. A monoid is simply a semigroup with a special identity element:
Identity Law: $$$id\in S$$$ satisfies $$$a + id = id + a = a$$$ for all $$$a \in S$$$.
We represent Semigroup
and Monoid
using Rust trait
s. The Rust compiler will not verify the associative and identity laws, so it's the programmer's job to check them when implementing these functions:
trait Semigroup {
fn compose(&self, other: &Self) -> Self;
}
trait Monoid: Semigroup {
fn identity() -> Self;
}
In practice, the trait bound Monoid
turns out to be equivalent to Semigroup + Clone
, and either of the two would suffice for our purposes. A Semigroup
can trivially be extended into a Monoid
by adding an identity element:
impl<T: Semigroup + Clone> Semigroup for Option<T> {
fn compose(&self, other: &Self) -> Self {
match self {
Some(ref a) => match other {
Some(ref b) => Some(a.compose(b)),
None => self.clone()
},
None => other.clone()
}
}
}
impl<T: Semigroup + Clone> Monoid for Option<T> {
fn identity() -> Self {
None
}
}
Conversely, a Monoid
is already a Semigroup
and can implement Clone
via composition with the identity element:
impl<T: Monoid> Clone for T {
fn clone(&self) -> Self {
self.compose(T::identity())
}
}
Arq Tree API v1: pointwise updates
Now that we understand Semigroup + Clone
as equivalent to Monoid
, the choice between the two is an implementation detail, which may have tradeoffs in performance and ergonomics depending on the application. Personally, I found it easier to work with the Monoid trait. Our first API will not support full range updates, but only pointwise updates:
pub struct ArqTree<T> {
val: Vec<T>
}
impl<T: Monoid> ArqTree<T> {
pub fn modify(&mut self, pos: usize, f: &dyn Fn(&T) -> T) {
// implement modify
}
pub fn query(&self, l: usize, r: usize) -> T {
// implement query
}
}
I won't provide a full implementation: you may use other segment tree guides as a reference. In summary, we build a complete binary tree on top of our array. tree.modify(pos, f)
will replace $$$a_{pos}$$$ by $$$f(a_{pos})$$$, then recompute each of the ancestors of $$$a_{pos}$$$ by applying $$$+$$$ to its two children. This will work with no restrictions on the function $$$f$$$. Its time complexity is comprised of one application of $$$f$$$ and $$$O(\log n)$$$ applications of $$$+$$$.
Shortcomings of the v1 API
Our simple v1 API can't support efficient range updates! In order to update an entire range efficiently, we will need to apply $$$f$$$ lazily, storing it in internal nodes of the tree to eventually be pushed toward the leaves. If multiple updates are performed, we may have to store a composition of updates for postponed application. While one may implement a composition operation $$$f \circ g$$$ which simply first calls $$$g$$$ and then calls $$$f$$$, this makes the cost of function application no longer $$$O(1)$$$!
Thus, we must switch from function pointers to an implicit, composable representation for $$$f$$$. The composition of "add 5" and "add 7" is not "add 5 and then 7"; rather, it's "add 12": we should store the number 12 instead of the adding functions.
To recap, now we have a monoid $$$(S, +)$$$ of array elements, as well as a second monoid $$$(F, \circ)$$$ whose set $$$F \subset S\rightarrow S$$$ consists of the update functions that we're interested in. Why is $$$F$$$ a monoid? Well, it's easy to check that function composition is associative, making it at least a semigroup. And then, just as before, can choose whether to have F: Monoid
or F: Semigroup + Clone
. For $$$F$$$, I found the latter to be more ergonomic.
However, these are not simply two independent monoids! The sets $$$F$$$ and $$$M$$$ interact, with functions from $$$F$$$ acting on elements from $$$M$$$ to produce the newly updated elements of $$$M$$$. While we're at it, I'm actually not too happy with the Semigroup
and Monoid
traits. There's more than one way for a type, say 32-bit integers, to be a monoid: the operation could be addition, multiplication, minimum, maximum, leftmost non-identity value, etc. With this design, we'd have to wrap our i32
s in distinct wrappers for each Monoid
implementation, and that's ugly.
But remember that a struct
is just a collection of data. A struct
's impl
is a collection of functions, and possibly some associated type and constants. Typically, functions inside an impl
take a special self
element, and are called methods, but this is not strictly necessary. So we can instead define a trait that packages the two types $$$S$$$ and $$$F$$$, alongside functions that act on these types!
Arq Tree API v2: range updates
pub struct ArqTree<T: ArqSpec> {
app: Vec<Option<T::F>>,
val: Vec<T::S>,
}
impl<T: ArqSpec> ArqTree<T> {
pub fn modify(&mut self, l: usize, r: usize, f: &T::F) {
// implement modify
}
pub fn query(&mut self, l: usize, r: usize) -> T::S {
// implement query
}
}
pub trait ArqSpec {
type F: Clone;
type M;
/// For eager updates, compose() can be unimplemented!(). For lazy updates:
/// Require for all f,g,a: apply(compose(f, g), a) = apply(f, apply(g, a))
fn compose(f: &Self::F, g: &Self::F) -> Self::F;
/// For eager updates, apply() can assume to act on a leaf. For lazy updates:
/// Require for all f,a,b: apply(f, op(a, b)) = op(apply(f, a), apply(f, b))
fn apply(f: &Self::F, a: &Self::M) -> Self::M;
/// Require for all a,b,c: op(a, op(b, c)) = op(op(a, b), c)
fn op(a: &Self::M, b: &Self::M) -> Self::M;
/// Require for all a: op(a, identity()) = op(identity(), a) = a
fn identity() -> Self::M;
}
This version supports the previous setting of pointwise updates as well. In that case, identity()
and op()
must satisfy their respective monoid laws, but apply()
can apply any arbitrary function, and compose()
can remain unimplemented or even crash because my compose()
is never called during a modify()
with l == r
.
However, if we plan to do range modifications, i.e., with l < r
, then $$$f$$$ might get applied to an internal node of the tree! To ensure consistency, we require two additional laws:
Composition Law: $$$(f \circ g)(a) = f(g(a))$$$ for all $$$f, g \in F$$$, $$$a \in S$$$
Distributive Law: $$$f(a + b) = f(a) + f(b)$$$ for all $$$f \in F$$$, a, b \in S$
The composition law implies that $$$F$$$ is a semigroup, and the distributive law ensures consistent interactions between $$$F$$$ and $$$S$$$ throughout the tree!
Static Implementation
To keep this blog post focused on the abstraction and general API, I'll leave the implementation details as a GitHub link. This is a binary-indexed ARQ tree implementation based on a very cool blog post by Al.Cash, so I recommend reading his explanations if you're interested!
Dynamic Implementation
A dynamically allocated version of this data structure can be initialized in $$$O(1)$$$ instead of $$$O(n)$$$ time, enabling implicit representation of array sizes exceeding $$$10^{18}$$$! This data structure also has a persistence flag that can be toggled. When persistence is turned off, one should commit to one view of the data structure, and assume that all other views will be destroyed.